Research on Interactive Systems Based on Artificial Personality Concept

Main Article Content

Taishi Nemoto
Takayuki Fujimoto

Abstract

In recent years, Artificial Intelligence has become an active field of research. There are many people who associate artificial intelligence (AI) with chatbots closely as soon as they hear of AI. Many types of chatbot systems that have progressed since the appearance of ELIZA in the 1960s are now accepted by people widely on a daily basis, despite their monotonous mechanisms. For example, voice assistants in smartphones are based on chatbot technology. A number of people who are using smartphones casually, use that function well quite naturally. In such a way, chatbots are taken advantage of in diverse fields including Business and Education, and the range of their use is expected to expand more for years to come. However, even these chatbots still lack functionality in terms of humanity. Although the systems gather attentions at the timing of its release, AI systems have not yet achieved a "human" system that can cover long-term use. The reason for this is the drastic inadequacy of humanity. Dialogue is not merely a matter of being able to answer or respond to each other simply, but rather a matter of ‘human touch’ interaction. We assume and test the hypothesis that it is necessary to put the personality of a real person into the system in order to equip the system with the human touch quality. The foundation of the system consists of an artificial personality. Unlike artificial intelligence (AI), artificial personality (AP) is not to reproduce human intelligence. Instead, it captures the person's character traits while focusing on memories and reminiscence. In this paper, we design and implement an interactive system based on the artificial personality concept.

Article Details

Section
Articles