Developing A Data Collection Tool Using Urban Gamification: Case of Waterfront In Bangkok

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Thanayuth Unprasert
Kanjanee Budthimedhee

Abstract

The participatory process is significant in contemporary urban development, as it involves multiple parties in the decision-making and design processes, while also addressing the urban development challenges. This research aims to create a data collection tool using gamification as a method to facilitate communication and decision-making between the government, private sector, and local people regarding the management of waterfront public spaces in Bangkok. The prototype of the urban simulation game is designed to engage and educate the public about the importance of these spaces in the city's development and to allow different stakeholders to explore various scenarios and solutions related to urban development and public space management. The study reviews literature on urban gamification, participatory processes, data collection tools, and waterfront development case studies. The methodology includes a description of the research design, data collection, analysis methods, study area, tool selection, and game testing. Results include a description and analysis of the data collection tool, findings from game testing comparison with existing data collection tools, and implications for waterfront development and management. The overall objective of the prototype is to promote cooperation and understanding among stakeholders in managing Bangkok's waterfront public spaces. The conclusion summarizes the key findings, implications, and recommendations.

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